This tutorial aims to build a setup containing a drummer, a metronome and a talker that controls them.
Start by:
This is the starting point for almost every setup, and is covered in Workbench Tutorial 1 and Workbench Tutorial 2. Save the setup to avoid having to recreate it all the time.
Next:
Now we have all the agents we need, and what remains is to set up the talker phrases that control the drummer and metronome. Editing talkers is covered in Editing a Belcanto Talker.
The talker should appear as a red light, and pressing the lit key will toggle it to green and back to red. Nothing can be heard yet since no loops are enabled in the drummer.
Expand the drummer agent, and we should see there is one voice already created by default. Edit the properties of the drummer, and you can enable this default voice by ticking its 'enable' tickbox. Now when you start the metronome with the talker key you should hear the default drum loop.
To add more voices, click the '+' button on the voices port of the drummer agent. This brings up a dialog each time with the number for the new voice, and is automatically filled with the next available number. Repeat this 3 times to make 3 new voices, bringing the total to 4.
Now edit the drummer properties again and we can browse for drum loops to go in our 4 voices.
Finally, to be able to toggle the four loops from the eigenharp keyboard, go back to talker 1 and add 4 new keys, each with 1 action. Position them in column 1, rows 1 to 4, and assign them the belcanto phrases 'drummer 1 hey 1 toggle play', 'drummer 1 hey 2 toggle play' etc, up to 4.
The final setup for our drummer talker will look like this: